应用介绍
This flavor of Godot 3.x engine is made to accommodate large open-world 3D games.
This fork is regularly synchronized with 3.x branch.
WARNING!
This 3.x fork build DOES NOT implement hard-coded logarithmic depth buffer anymore.
The reason to not to implement this solution is to give users the ability to implement it in their shader materials if needed.
Another reason lies in the fact that hard-coded logarithmic depth buffer breaks all depth-related effects and shading.
You can use logarithmic
This fork is regularly synchronized with 3.x branch.
WARNING!
This 3.x fork build DOES NOT implement hard-coded logarithmic depth buffer anymore.
The reason to not to implement this solution is to give users the ability to implement it in their shader materials if needed.
Another reason lies in the fact that hard-coded logarithmic depth buffer breaks all depth-related effects and shading.
You can use logarithmic

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